Even destroyed buildings can be modular. Here's some examples from art station: https://www.artstation.com/artwork/rN3g2 https://www.artstation.com/artwork/b5YkDa For a destroyed building I'd think about getting off the grid and not snapping things together. To give it that natural irregular feel. Paths and rivers should…
Yes. Which game engine? (it's best to put the software in your title, here's why) We have a lot of tips here. http://wiki.polycount.com/wiki/Landscape And here too http://wiki.polycount.com/wiki/MultiTexture
True, I've seen a lot of 3D printed terrain models, often of real life landscapes, but they never seem to be colored, I'm not an expert in 3D printing, but my guess is coloring and texturing costs a lot of money.
Went from the 2011-06 build to the 2012-02 build with no issues. Later build seems to be more stable in regards to vertex painting tools and landscapes, could have just been on my end though.
And yet engines like UE 3 don't seem to instance meshes when you duplicate them (only in special cases like landscape foliage). Every discrete mesh is its own draw call.
Interesting read, maybe the landscape changed after the years? Oblivion was set many years after Morrowind, who knows why they changed it up. I never knew that though, thanks for the read.
Damn fine rehash of Myst island. Have you played Myst Online? There are so many incredible sights and landscapes with conforming structures to be enjoyed. The art and atmosphere still competes with todays titles.
I like your ref !! I think you need modeling your cliff with a mesh, not your landscape. Your Wet effect are make with painter ? Why not used a vertex color system ?
I can't escape the shit smell after seeing all of these. Truly amazing work, redefining the next gen environment landscape. Thank you for all of the inspiration & Keep up the amazing work!
@FreneticPonies That actually sounds really nice, I'll look into it :smile: And here is a small update, I started working on some props to fill my scene and started fiddling around with materials for the landscape.