Thanks a bunch everyone! Zbom, I ended up finding an HDRI image online somewhere of a desert scene instead of one of the stock lighting presets, then I just used a basic colored spotlight to help light the front, and I think one omni light underneath, not sure now...hm. Just kept playing with it till I liked it. I also…
guns that are cool looking: Uzi MP5DS3 (with all the spec ops taclight/laser/sight stuff) M4 carbine (with scope) AK47 M60E3 desert eagle those beretta assault rifles from starship troopers the SPAS-12 shotgun robocop's pistol winchester 10 guage lever-action shotgun that the T-800 uses in T-2 h&k g36 those automatics the…
Yeah you guys are right... Hey I started a new model, new gun, desert eagle. I made my image plane, put the reference image on it and it's all good to go but I have a problem! When I create a rectangle to start getting some shape made, my reference image is one the rectangle but I didn't set it to be on there?! Like…
Hey everyone, After watching the awesome video blog by Tim Simpson, I wanted to start applying the advice he gave. This includes documenting my workflow. I was quite resistant to this idea at first, being quite protective of my work until it’s finished. So this is quite scary, but good scary. Hopefully myself and others…
This is a character I am working on for my portfolio. I was inspired by the universe of the Albert Robida. In his book ''The Twentieth Century'', he describes electric centrals used to control the weather. They can limit the winters, eliminate storms or even bring rain to desertic lands. So, I imagined a character that…
This is my second work for this contest. (here's the first: http://polycount.com/discussion/169848/pc-csgo-desert-eagle-space-force) I love Frank Frazetta and I feel he really defined a look and feel of sci fi and fantasy for the 70s. I'll be doing a Frazetta inspired piece for the AWP The idea is an astronaut stranded on…
This is my second work for this contest. (here's the first: http://polycount.com/discussion/169848/pc-csgo-desert-eagle-space-force) I love Frank Frazetta and I feel he really defined a look and feel of sci fi and fantasy for the 70s. I'll be doing a Frazetta inspired piece for the AWP The idea is an astronaut stranded on…
So tired I can barely form coherent sentences. Boardgame design is an interesting experience. I'd recommend video game developers give it a try at a jam or otherwise. I think there's much to be learned about rapid iteration and the like. Here's our board game, Giant Snail will not Prevail.…
edit_BEATEN TO IT i can see the point of having far away ground reflected in your chrome etc, important if you want a closeup of some details facing downwards it could be fairly important i would get a regular sperical map for the sky applied to a dome and build a very simple ground plane from satalite images, rolling…
I was going for a desert look but i wasnt using reference. As i said above i was just learning ndo2's normal map system and decided to throw everything on this mesh at the last minute before bed. When i actually go to make one properly for a level i'll be using lots of ref. I guess i was just happy to see the difference…