I'm a huge bow/archery fan. At first I was annoyed with the bow, since it makes no sense (dont get me started on the avengers). But I can let is slide aslong as the game is fun.
Or How to get proper Zbrush displacement from Mari udim texture workflow. This seems (har har) to be a persistent problem for a good while now, and after pulling my hair out troubleshooting and testing online solutions for my own project for the last couple days, I was able to figure out what was happening: zbrush will…
Originally posted at procgen.wordpress.com In this post I discuss the pros and cons of using procedural generation (ProcGen). This type of analysis is a good way for you to understand when you should use it and it varies depending on what you want to do. Some case examples in my previous post here. The root cause for some…
P.I.G.- I think the issue with the collar around the boot is that it bows outward. In the concept it doesn't. Nearly bows inward, actually. I think changing that would help with how his legs look now.
Early in the morning though it is, I just don't get how he doesn't pass one *single* cop in all that time. Do French cops not get out of bed til late or something?
Based on what you all have been talking about, they should have a story part where the cops bust Los Santos Customs for selling stolen cars...that would be a really good firefight with the cops...
And these are color studies. I'm thinking about the material for the crow. the crow might not a real animal, It would be kind of statue, but it has soul which make it alive. or should I go with animal like? any suggestions?
thanks respawnrt. I've fixed those shading errors. I don't know the CoD car interior scene you're talking about. Which CoD is it from? I'd love to see a gameplay clip of it for reference.
marketing PSD is a different thing than the square picture for the workshop. Check the sliding pictures at http://www.dota2.com/store/. For more info on the marketing art slide to the bottom of this page: http://www.dota2.com/workshop/requirements