Not bad, but his forearms look incredibly small, there aren't enough polys around the elbows or shoulders for good deformation, and the way you've constructed the shoulder doesn't in any way resemble real anatomy or muscle structure around that area. Get some reference and try to understand how the muscles there overlap…
Hello, you're welcome ! What an interesting series of tests. At the very least the cause is identified now, and it is definitely true that there is a wide range of setups from "best possible" to "worst possible" with these things. That said it seems to me that some pipelines should be able to display some of these bad test…
Hi! I've recently been getting into environment art, and I've familiarized myself enough with the tools to sculpt and texture a stone wall, for example. However, just having a texture on a flat plane is lame nowadays. So I'd like to add actual geometry to the walls, such as protruding rocks. Same for the ground! A simple…
Without being too specific as a lot of stuff hasn't been shown yet but in general before Sledgehammer joined the mix the differences between the Infinity Ward games and the Treyarch games was in how they felt. While it is the same franchise I can say having played them all that they do feel different in how weapons are…
[ QUOTE ] Since it's a common hobby to get all uppity about the graphics, what do you guys think? Weird, non-cohesive stylized look IMO... With really flat lighting. [/ QUOTE ] A nicely put together trailer, but it doesn't give you a sense of the gameplay. A lot of that looked like in game cut scenes. I enjoyed the…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…
Cheers Robat! Yeah I agree, I could polish it a little more I think. If I had the patience I'd adjust all of the timing. I set myself up for a struggle because it's all a little fast which leaves me very little time to add adequate in betweens. Then I rocketed ahead too far to a point where it would be a pain to adjust all…
Hi Polycounters! My name is Ron and I'm one of the founders of Cartrdge. We're a portfolio community exclusively for the video game industry; designers to animators to artists to composers, all the way to the folks who do stuff like UI design. That's part of what makes us different from the other portfolio sites out there;…
Website: http://www.wakeupcallgame.com/ Facebook: http://www.facebook.com/wakeupcallgame Intro: We here at Leatharian Studios are looking for an experienced and dedicated Programmer. If you have skills and are interested in working on a highly organized and professional team, then read on. Where the Project Stands: Wake Up…