So this is my first time doing an environment for fun, and I wanted to do something art deco and saw the Artstation posts of Outer Worlds and thought it would be a good start challenge. My next step is making the small props above the doors and door bells. and then finally weighted normals beveling everything. feedback is…
Hey guys, just finished up this scene. would love to hear what you think - critique always welcome. Inspired by the Shadowmoon Orc clan in World of Warcraft. Rendered in UE4. If you want to see anything specific (wireframes, textures, etc.) let me know. My ArtStation https://youtu.be/anLfeaaw2nA
Im making a helmet for the art station thing. its still very blocky. but I will update this thread as it goes on. I found the kabuto helmet is quite a difficult shape to capture just right as it as a certain shape which is hard to pick up from photos. t
My personal project. Shared on Arstation before, decided to post here too. Everything rendered with Marmoset.
Glass and water made with refraction shader. WIll post breakdown images in next reply. Based on Dishonored 2 concept by Mathieu Reydellet https://www.artstation.com/artwork/x4Qx1
Hey all! wanted to share my approach for a gun skin of my favorite character. :D Sketchfab + High resolution images : https://www.artstation.com/artwork/J1J9v
I'm learning the udk at the moment, and I would really like something to work on. I have always had a soft spot for silent hill and it's art style, so I would like to do a small mod that's heavily inspired by silent hill as a learning exercise. It's just an idea, and I have to see if anyone else is interested, because…