I do like prop modeling, but i dont feel i ever got far enough into character art to consider it. I really want to find what one is best for me, as ive always been an artsy person. What really draws me to characters is how much personality they have and how big of a role they play in games. Thanks for that comment though,…
here is the complete code from the video what I meant was that lowercase "L" in "for i in l to obj.NumVerts do" appears to be undeclared. function exportMesh obj fileName origin:obj = ( local file = createFile fileName, vertStore = #(), numFrames = (animationRange.end - animationRange.start).frame as integer format "%,…
Nice stuff people! I update mine every day with a new image from a personal project that I'm working on, on a daily streak of 685 days now. Anyway, I'm @tudormorris, and my page is here: https://www.instagram.com/tudormorris/ It's mainly 2D work at the moment, and I mainly focus on character and creature designs. Let me…
I was talking about using the GTX 780 or a sli of GTXs just for rendering. EVGA may have a nice warranty, like other builders, but you'll suffer the nuisance and dissapointment of having burned cards and all the whole replacement. We can use CUDA for some renderings, but just that. If you are going to use the gpu almost…
In the video i posted, i show what i try to do inside Quixel Suite. If you look at it towards the end, i show what i get. So is there something else i can do in Quixel Suite? I found this tutorial on viewport canvas and trying to follow that now. http://consoul.org.uk/view-port-canvas-3ds-max/#more-680
Big update post inc: I have been mostly slow with modeling in the past year or so due to life and overall workshop scene changes. With that said, here is what I have completed since last update: The following sets I provided skinning and technical support. Thanks goes to their authors for giving me the opportunity to do so…
See those yellow triangles on the right? Viewport Clipping is enabled. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-F86CB637-685E-4874-82C5-CFACB8486D35 This could also be caused by the scale of your object. Being way too small or way too big.…