You can import a movie file into UE4 - unfortunately so far I'm having trouble finding a format that works well - the only one I managed to get to work was an uncompressed .AVI which at over 1gb for less than 20 seconds of 480p movie was a bit.... heavy. If you manage to get one in you can right click on it and select the…
Hey man, thanks. I got 48.6k tris. I based my polycount in a sledge hammer artist's work here: https://www.artstation.com/artwork/zDJwZ He had 35.6k tris which I achieved. I couldn't resist the bipod and laser additions though ;) That took another 13k from my pocket... I have some renders of a second prop included in my…
Haha seems your thread has sparked Wind Waker fever all over the net cause even my video is getting a 1000 views again. I even found this thread where people are arguing and calling you inexperienced :) http://www.neogaf.com/forum/showthread.php?t=488290&page=1
Ok so... after seeing it in 1080... wow. Yes this is pretty much on the level of a blizzard cinematic. When I watched it the first time in 480 (the only thing I could find this morning.) I thought it looked pretty sweet. But now... wow I am truly blown away.
Here's another glimpse of Fortnite! http://www.gameinformer.com/b/news/archive/2014/04/08/may-cover-revealed-fortnite-482410.aspx?utm_content=buffer3756a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer [ame]www.youtube.com/watch?v=2At-C-SokiI[/ame]
Better! Now grunge it up and add more details. Some examples to give you an idea. http://www.polycount.com/forum/showthread.php?t=48285 http://www.polycount.com/forum/showthread.php?t=99754 Hard Surface Texture Painting by Stefan Morrell
FYI, this is really, really old news - thread here: http://www.polycount.com/forum/showthread.php?t=48883 The fact that SK aren't being awarded any real damages despite 'winning' is pretty funny though. No idea how that could possibly come about.
Webinar 2: MeshFusion, sculpting and topology Starts at 6:30 p.m. to 8.30 p.m. (PST) Discover how to dramatically improve your modeling workflow with MODO’s MeshFusion, sculpting and topology toolsets. Guest speaker: Barry Zundel, owner of Villusion Studios Register here:…
update: unwrap is getting there, using the less complex (48k) version, and applying UVmaster a couple of times in a row. Thanks again cryid & bartalon for your help & suggestions, endless respect for the polycount forum.