I don't believe you couldn't get a job right away for an entry level position with the solid work you have right now. Good portfolio, I like it. Edit: My only suggestion would be about the website. Why not display the gallery page immediately on visit? You could include the "english/japanese" buttons on the pages…
I would say that you can push it quite a bit more. Since you are going for a really dirty atmosphere, you can dirty it up alot more. I would add some dirt and grime where it would gather in all the corners, etc. I'd suggest making another pass on the wood aswell, right now its rather uniform. Try adding slight color…
Thrusters all the way! Parachute is for wimps. Nice game. I usually didn't want to wait around to see the explosion effect. My mind was way ahead and planning the next move and I found myself to click LMB in hopes of firing the next missile. I had to wait for the explosion effect to finish. My 2 cents would be to let the…
Holy crap... we went to the same school? I graduated in '03 also... Anyway, I really like your site on my desktop with my big-ass monitor, but when I viewed it on my craptop which is limited to 1024x768 it was very cramped and I had to scroll side to side to see everything. I doubt many people in the 3d industry use…
The model looks great, digging those proportions :) Heres my 2 cents:- -) Those abs are really unnatural :P -) You could have done so much more with youre speculars. I see some issues with distinguishing different materials. I do think you could have handled the triangulisation on the top of the forearm (the…
Just to add my two cents. You don´t have any game art in your portfolio right now, you got drawings and you got high poly sculpts. That´s not gonna get you a game job. You need some actual game assets in your portfolio that show that you understand the entire pipeline. For your next piece I wouldn´t go for another high…
hey man, great start. One thing I would add is a very subtle bump to the black material, nothing in real life is perfectly smooth. I would make it so its barely noticeable but enough that it breaks up light just a little. Secondly, I don't think a phone is enough to get hired. Perhaps you could keep this going and make a…
Just wanted to add my two cents. It's already been mentioned that normal maps are less effective in VR. For the work I'm doing at the moment, I add more bevels to edges, use Face Weighted Normals , and use tiling materials as much as I can. This way, you can get those nice and proper looking bevels on large scale…
So. The improvements from the first image to the last are pretty stark, so that's great. My two cents: the lower eye lid looks a little wonky. Also, does she have a mouth cavity? I can kinda see geo connecting the lips. I may be crazy. Also the skin needs a bit of work. On this piece alone you improved a lot. You mentioned…
1. you can Compare the Realism of the Graphics in the Test Video to the Existing Free (and Some of the Paid) Character Creators, And See For YourSelf 2. Released Content will be 100% FREE OF CHARGE , New Features will be added by Crowd Donation, for Example, there's a "Procedural Texture Pack" Feature, and Donation limit…