The biggest hurdle any new artist has to overcome is taking critiques personally. If you're struggling with texturing, take a look at this thread Texturing for Team Fortress 2: A Short Guide also study the textures that valve did and try to replicate it. Lastly, preview your models on a neutral background, pure white or…
Lense quality is also an important factor in the overall IQ. Cheap zoom lenses usually perform badly at larger apertures, so definately try stopping down to f/8. Prime lenses are amazingly sharp, especially the cheapo nikkor 50mm f/1.8. Here's a snapshot taken with the lense stopped down to f/2.2, no pp done at all. 100%…
I think MoP meant to ask what the 448 in a 448 map is? The numbers associated with texture maps are usually the size of the texture, which is typically a power of two. Meaning that it should either be 512 or 256 in size. If they told you that your limit for the map is 448 I'm going to assume they meant that it could be a…
@gnoop Thank you for the advice! I have reduced the number of UV islands and support loops. This is my low poly model, the total vert count is now 8,256 (down from 14k). I am fairly new to Maya and don't know a good method for gently straightening the islands. The "Straighten UVs" tool creates rigid rectangles and deforms…
Nice concept! But you should use reference images of the female body on pinterest.com, it'll definitely help. Also if you're unfamiliar with Hazardousarts, I suggest you check him out on Deviantart.. he's really good at female bodies. I've linked you an image of his base mesh :)…
Apparently I am way more productive if there is pressure and stress imposed on me :) Here is my progress so far, next up uv's and texturing and the weapon too. The model is just 16k polys, I will reduce it to around 15k or 14k since there are few polygons that are not visible, like inside of the belt that I forgot to…
What's the best way to make some of the generators tile? say for example, i want a 2048 texture output, and i'm using a 128 generator. i don't want to just scale up the generator to fit the 2048 texture, i want it to tile 16*16 times to fit into the 2048. I've tried forcing the node to tile h+v as an absolute value but it…
utils.msl is part of the materials from materials.mentalimages.com. The error message you post clearly indicates that Max is unable to find the file. Did you follow the instructions? (i know, it says 2011, but 2012 should work the same) putting the shaders into the dir described in the pdf should enable max to find it (and…
First of all it is a very good start i must say, for more learning purposes have a look at my post here i am elaborating the creation of wooden texture by using maya www . digitaltutors.com/forum/entry.php?147-Creating-Realistic-Wood-Texture-in-Maya-using-only-Procedural-Textures if you wanna ask more you can find me here…
I've tested the process to bake a map into vertex color on a simple sphere. And it does what it is meant to do. Here map baked on 128 and 16 sements spheres. I don't have an example with a AO from a highpoly baked onto vertex color, which is anyway the same process and probably the same result as baking directly AO into…