Hey! We're back at it again, this time with a smaller update. We were busy with creating smaller sci-fi-ish normal decals that can, and are going to be re-usable throughout a bunch of the assets on the scene. Those include all of the cars, gas station, ticket booth and more. - Firstly we went trough the whole scene again…
You don't have to do the chrome ball if you don't want to, the IBL node in mental ray accepts a ball shaped map or a cross shaped map. Spherical or angular in the IBL settings. Looking at a chrome ball will give you less information because the wrap around parts of the image will have less pixels in them so I'd recommend a…
Most useful: Visualizing my models quickly with nice IBL. Workflow Overhaul: - Light placement. I'd love a split view, or a picture-in-picture. In fact, a separate window which showed the last viewed camera angle while the main window was usable for light placement would be great. You could then exit light placement mode…
It worked, thanks! :) I did hit snags where it didn't seem like the masking mesh was working, but that got fixed once I cleared the old material I had on it. Since I already had stuff connected to opacity in the water material, I found I had to add that input with itself and then combine it with the custom depth nodes with…
For the normal node, I have found that you need to crank up the intensity for it to show. However with a linear gradient, it should show as a solid coloured normal because it is denoting a constant angle. I also see you are blending a flat normal with the result of the normal node to get rid of the alpha, a cleaner…
When I tried to attach the approx editor to the shape node, I noticed there was no shape node in the hypershade? I followed the instructions, and clicked on my mesh and when I hit render, its barely rendering. You think its because its a complex model? Or because I couldnt attach it to a shape node? I screen shotted the…
New build is up on Steam: 1.0.1.1 Change Log * 65 MS of lag removed * Increased the network sync time to 30 times a second from 20 * Quick play button added to the main menu which will join the best server or start a local server if there aren't any good servers to join * Reverse speed increased slightly * Soccer ball…
you say that... but we both know there are many, MANY games out there where normal is code for "tard mode", and hard/nightmare are the real normal/hard modes. why do you think metal gear solid had: easy (unlocked if you failed at normal) normal hard extreme european extreme (only available to europeans) because only…
Yeah I'm sick of this too. I cant even create an account. In firefox I get an Invalid security text.. which i've done 30 times corerctly. And in IE I get invalid game code. Which I've done 3 times with different codes. Fuck this. It's not worth it. Edit: Note the link to create an account is wrong for the preview event on…
I figured this would have been a good time for a code rebuild. 10th iteration, fresh start. But nope. We get the same shitty codebase, rehashed with old "new" features. I love my Max, but come on, Autodesk. Edit mesh is a huge lump in the app's throat, not to mention that the serious code side issues will more than likely…