LookDev is basically Eevee, but with instant HDRIs built-in for faster material, reflections etc. viewing. Once you enable both "Scene Lights" and "Scene World", it's identical to "Rendered" which is Eevee if you have Eevee selected instead of Cycles. Also, if you're working with a heavy scene with lots of caclulated…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…
Been seeing a few problems in this topic mostly just a lot of people bad mouthing it with no real experience with the tool and a other bunch of people going way to far out of there way to defend it. It's a tool people will just use what works for them and it works good for some people like my self, eld and a few other in…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…
@MrNinjutsu Like you, I've only been using Blender to model in casually and am a Max user. I'm currently doing my first big(in Blender) AAA gun asset(100K) and have avoided Blender's unwrap tools like the plague..........until now. :) The UV sync thing was completely alien to my brain and I just couldn't see the logic of…
A lot of the times when we're talking Blender, things go a bit deeper than one might perceive initially. I guess it also comes down to a personal point of view, even more so because the situation is quite complex. Let's stick just with the hotkeys at the moment, and back track a bit in the timeline. You are aware that in…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…