I'm glad to help! Isn't that an incredibly elegant script with that makeshift fancy Bookmark button auto-click and everything? I should note I've been using it for a couple of weeks without issues, but don't hesitate to let me know if anything breaks.
In 3dsmax textools script you can set a base real-world measurement to texel res: i.e - 1m2 = 128x128, and then use the tool to set the uvs to each asset. Also, building things to a set grid is very important for efficient assembly/snapping.
Thoroughly enjoyed watching this although it lacks imprecision and polish in a few bits. I think even in the Sony/marvel movies they use ''physics'' and momentum based scripts to help with the swinging part. I'm curious as to where did you get the city model?
Oooh, if anyone's interested, a little while back I made a little script for photoshop that creates an isometric grid and bundled it with some brushes. It might be good for someone just getting started. You can get it here (it's free) https://gum.co/mjpc
I don't think subtool layer names are easily accessible via script. I can look into it. I remember someone on ZBC trying to do something similar but didn't end up with anything so don't get your hopes up.
@Pac_187 <333333333333333333333333 Btw there is a tool called ui mod http://www.scriptspot.com/3ds-max/scripts/uimod it does exactly what i need - saves current modifiers on object as preset. it has neat ui, very handy. Thanks for unwrapp shortcuts
Quite clever and a quick work around without messing with scripts or external keyboard editing software. I too have a mouse with some macrobuttons but already assigned them to un-assignible actions(ie delete) but might swap something out for MMB.
I use a photoshop script for frequency separation. Got it from this website i believe: https://phlearn.com/amazing-power-frequency-separation-retouching-photoshop It's pretty useful, not just for albedo but also for preparing your source if you use ndo or whatever.
Like Mark said, scriptspot got some. http://www.scriptspot.com/3ds-max/scripts/detriangulator Found that a long time aggo. I never had the need to detrinagulate anything so it's up to you to find out if it fits your needs :p
http://home.insightbb.com/~jamestaylor/ is a link to a small collection of PS action scripts with a save TGA that will actually save over the old one. The only draw back is that it will open the tga in PS each time you save, but its a small price to pay imo :)