Panda3D is a 3D Engine built on top of python. Blender can run python scripts. You can type them up and run them right in the program. I'll be using it eventually to write my own file format export scripts.
Pior: You could use a startup script or a new scene callback script to do this but it would change the ambient value for every scene you open unless you run a test to see if there has been a filename set for the current scene.
Sure no problem at all. I forgot to mention this handy little script for cataloging profile splines. You don't have to stick to the defaults you can add or remove them as needed. http://www.scriptspot.com/3ds-max/scripts/sweep-profile
Made a start on blocking out the outside of the boutique for our project yesterday. We got feedback suggesting we try to show the outside of the store to make clearer the travel and connection between the sewing room and the forest for material gathering, since the link between the locations is not very clear right now…
Just wrote this maxscript, should work Just add this to your scripts then run the script on a hotkey, it should toggle isoline on/off all objects. for selObj in selection do ( if selObj.modifiers[#TurboSmooth].isolineDisplay == true then ( selObj.modifiers[#TurboSmooth].isolineDisplay = false ) else (…
Open the script editor, does it give any more info after that error line? Also, did you install any custom scripts? You can use a temporary work-around and use the F8-F11 keys for object/vert/edge/face select modes.
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.
Works perfect. Thanks! Trying to use this script with edgeChamferTension, bit it give me 1.0, not incremental increase with +0.1 step. Script with -0.1 work fine. ( local currMod = modPanel.getCurrentObject() if isKindOf currMod Editable_Poly or isKindOf currMod Edit_Poly do currMod.edgeChamferTension = amax 1…
Thanks for the reply :) The hing is I'm the only one using Unity at this I've done some very elementry scripting. Like the Space Shooter tutorial. But I don't understand it... Perhaps it's not a hard script I'll make it. Got joints in the scene for the look at-destinations. So it's a good try.
If you are using maya, this script has been handy for me in the past. https://www.highend3d.com/maya/script/sppaint3d-for-maya You can always try the 'Shadow of the Colossus' fur technique. Using multiple pushed shells. http://polycount.com/discussion/156012/fur-breakdown/p1