https://www.youtube.com/watch?v=39WEs1fT9qY That's one of her videos (audio is a bit low in this one), so she's a real person, not some kind of a troll account. I don't know if they intended to make fun of her, or they just wanted to show that you can make a "good" 3D model from any concept art, without any malevolent…
But environment art is still a form of art. You're making something visually appealing by applying the skills an artist shoud have and you still get to tell a story, a story that won't stay in a gallery or be sold somewhere, but possibly influencing tens of thousands of people. I and many like-minded friends only got into…
1. True. You can use whatever you want, everything will be tris in the end. All quads just make modelling/uv etc a bit more convenient, but if it hindrances your work then just use anything that will do the job. 2. Somewhat? From what I understand, the consoles/pcs are indeed powerful enough that you shouldn't worry about…
You don't really need morph target support in your rendering engine, when you are able to do some custom coding. Once the final mesh is designed in the editor, it is better to bake the result in a single mesh and render the baked version instead of using some morph-target solution in-game. This way you could code the…
I would plan very carefully before quiting your job. I used to be an product engineer working in CAD and quited to study videogame design and art, and had a really hard time after finishing my studies, mostly because I realised what it actually needs to be considered for the job. It took me 4 months of internship and 6 of…
@Lexinator117 You are welcome and the monster looks cool and creepy (I would assume you like dark souls since those games have the creepiest monsters I have ever seen in a videogame). I appreciate your concern but you don't have to hide the work. About the photoshop brushes, you don't need fancy ones to be able to paint. I…
"Now, is the company...at fault?" - Ladies and gentlemen: we have a winner! If we stick to your example, the question would be wether the murderous lunatic or John Carmack were at fault. That puts a slightly different perspective on things, doesnt it? In other words: even if its a one-man show I dont see why he had to post…
I prefer the term "visualize". :p But yeah, I find it helps to quiet my head for a second to think about what I'm trying to design, then get it down on paper as quickly as possible. Refinements can come later. If nothing comes, then I'll just lay down a series of quick thumbnails and develop whichever looks the most…
You guys are pansies! "Oooh nooo too much boob!" "What the hell kind of material is that! Thats soooo unrealistic of them to do that!" Boohoo, they're big tits in a fighting game thats obviously not going for a realistic approach. So sit back, remind yourselves you're fucking MEN, and enjoy the bounciness & voluptuousness…
Lighting is awkward and soft. It seems to be getting really strongly highlighted when it should just be getting ambient light, and you haven't gone and put punch into little highlights. The result is awkward and videogame-y. The texturing is overall pretty solid, but it really lacks a layer of believability. As for your…