Hey guys, I'm going to start dumping my artwork and models here for a bit of critique and feedback. My first post is a punk concept, it's the first piece of concept work I have done. I usually just replicate photographs and whatnot so this was a major challenge. It took 8hours 20mins and I used the style of the artist…
It seems that LEDs not only produce light but can be made to detect light (I guess it's similar to turning an electric motor to generate voltage). Here's a video of a cool LED/computer interface controlling a matrix of 3d cubes: click for video I have a big box of LEDs, I just wish I had the smarts to replicate this
It's definitely coming along. Getting the speed curves and alpha fadeout similar to a real explosion. The drawing order jumps are disturbing though. Can't do anything about it until Unity comes up with a solution on rendering transparent objects. sltrOlsson Here you go skyline5gtr It's actually not a bad idea to replicate…
I definitely want to experiment a lot more with the specular colour map, I had a quick look at one of the marmoset material tutorials and tried to replicate some of what they did but obviously not as well. Should really be moving on to other work at the moment though so he might stay this way for now unfortunately.
@EarthQuake It works for me most of the time now, but it doesn't display the changes (red vector normals/black paint in the skew paint window). It wasn't working at all once, don't know how to replicate this again. Also i'm getting Geosmith's issue with skew being erased on file re-open too.
It's the base bake, no adjustments to it. I haven't had this problem since i had this and i can't replicate it either. Adjusting down large details and so on didn't help. I didn't try letting DDO make it's own cavity which might have fixed it but i don't like the idea of inaccuracy.
You should be able to get it to look pretty detailed with a normal map as long as you don't get crazy conservative with the 'belt' geo. If you've got a copy of Battlefield Bad Company 2 (or something similar), get in there and take a look at how they did it, and then do your best to replicate that. Good luck man :)
Please let it be a replication of UT 2004. I'm probably one of the few that feels UT 2004 improved on everything with UT 1 and had a pretty fun and solid little single player part to it. It had better bots, better weapons, better maps and generally a better overall feel. Also best OST.
And I know I missed posting on this, but when you do get the job, don't be afraid to ask for help here - about art and the work environment. We know you won't be able to post work, but you can alwasy replicate some of your queries at home and post those. Good luck!
That looks awesome! As you said, now you just need to showcase everything you spent time working on. I'd suggest you start by taking a look at these close-up shots from a manufacturer's site and try to replicate them: https://www.jerrysfirearms.com/ny-ca-delta-daniel-defense-mk18-other