It's not hard to bake. Just make sure to match up the number of repetitions in the pattern of the HP, with a (multiple of) the number of segments in the LP. You've got 24 LP segments, say your Highpoly has 60 repetitions. 4*6 = 24 and 10*6 = 60. That means if you split your LP unwrap up in 6 (overlapping) parts of 4…
I forgot that I had my phone number in the beginning of the video too... I'll edit my post again when I reup the video... sorry about that. (I have a fair amount of subscribers on youtube who I don't care to have my phone number haha) Thanks for the comments and such guys, I really appreciate it :D I'll give proper…
ok i meant realistic looking and when i say wrong i mean very wrong as opposed to slightly wrong because all graphics are kinda slightly wrong, and yah i know not everything needs a gloss map but i'd say most things do. some things could do with just a uniform gloss level stated in the material. that would be 1 number…
Me: Whassup Dude? God: That input matched my default category. Me: Well, that's a good start then. God: Well that's okay. Thanks. Next question? Me: Where's heaven? God: All around us. Me: You mean ghosts and stuff? God: Yes I think that is what I meant. Was it not clear? Me: No God: Are you serious? Me: Yes God: I can't…
Hi everyone, I am primarily a 3D artist and texturer with a big interest in technical stuff that relates to art. some of you may know my dissertation on batching - I found this highly interesting and found out more stuff that was unrelated and thus not needed. this included the transform bottleneck of transform bound or…
Hey guys, it's been a while. I'm trying to figure out what's up with my Max. I'm using 8, and before if i used extrude or chamfer or whatever, it'd let me type in what ever number i wanted say .005 and it'd actually move it .005. now when i do it it rounds up to the nearest whole number. what did i accidentally do to make…
So, I've been going through some job posts for Game Design and a number of them actually ask for proficiency in Excel. I've never really did much in Excel to think myself proficient in it. I've put numbers in boxes and changed the colors and borders to make a chart, but anything past that is foreign to me. Anyone have an…
Hi All Im getting fed up of getting mails from these forums with the incorrect link in th post. For example my latest mail from the forums = http://boards.polycount.net/showthreaded.php?Cat=0&Number=77764 but it should actually read: http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0&gonew=1#77764 This…
3D Environment Artist - all levels needed (Lead, Senior, Mid, Junior) Job Description: As a 3D Environment Artist, your responsibilities will be as follows: - Create awesome real-time environment art assets. We are looking for an efficient and flexible workflow that satisfies game engine budgetary requirements. - A General…
Sure. plug a "select" node into the set static mesh node. This will allow you to define a list of multiple meshes and choose randomly. random int and random int from stream nodes can help you generating a random number, that you can use later to select a random mesh from your list. You could also just make an array of…