An example of stretching mesh: Example of stretching a mesh close-up: Automatic weight has smoothed the situation a bit, but it still stretch, here is an example: The same example, but only in close-up: Here is the blend file
how can they be your client, if these things aren't sorted out already? i assume you can do this kind of work. so now you will have to figure out how long it will take. if you can't do it for the whole thing, break it down into individual steps or even pieces if needed. how long will the blockout take? how long will it…
same here, strangely iam not into phones that much, which is strange because i tend to buy alot of techy stuff if i think about it i did spent really alot of money for tech stuff over the last 12 months.. guess its lucky i dont have to justify these things to anyone
Ok, I guess I exported the high poly with normals and smoothing groups on before. Just exported it without either of those and the results came out much better. Next question is this is a 4k normal map and the mesh is 12.5k polys. Would this be acceptable in a modern day PS4 game, for example?
I remember FF13 pretty much hitting what their tech demo was. Killzone is another story, but KZ3 still came out looking phenomenal. Can't wait to see the real 'game'. I already love the character/environment ideas and the music.
Hey all, the thread name pretty much outlines my agenda so... Next step is Mudbox for tweaks to the physique and anatomical detailing. The hair is just a placeholder for now. Crits welcome, thanks for viewing!
Hey Polycount I am working on a modding project which uses a pretty ancient version of UE, meaning it lacks most modern open world oriented optimization bells and whistles. (And its DX9, yay!) Currently, I use various modular pieces to construct the urban environment for each level, with up to 2 LODs per mesh. To reduce…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…