African as in black sub-saharian Africa. We've had games with Greek mythology, Norse mythology and folklore (this is probably the most popular) and alot of games with Asian folklore (essentially MMORPG's). We've had a few games here and here picturing legends and myths from the Amerindians (Brave) and sometimes the Middle…
I really want a PE (Parasite Eve) model for either quake 3 or 2! Could somebody please get this 12 year old an Aya Brea model? or at least eve? PLZZZZZZZ!
i mean most of you are us Citizens you should care about keeping your internet working so them treads should stay active http://en.wikipedia.org/wiki/Wikipedia:SOPA_initiative/Learn_more
I just started a job doing Arch Viz in Unreal 4 and I was wondering if any members of the community who do archviz have any advice and resources that they can share to help a fellow Polycounter.
I'm doing my basic block work in blender and creating my uv maps there. From there I'm taking it into zbrush to create my hi res details. I then export colour id maps from zbrush and hi/low poly versions of my mesh parts to take into xnormal for Normal and AO map creation. Then i bring it all into DDO but I'm getting…
Hi there Everyone! I'm quite new here. Here's my Heroes of the Storm fanart I'm still working on. I see many great artists here, lots and lots of inspiration! It's my first post here, so.. Tell me what you think! :) Cheers!
A practice I did recently, showing my skills doing a Hero #Prop Heathkit SB-101 Vintage HAM Radio made with #Maya and #Substancepainter ArtStation www.artstation.com/artwork/mALzed
I am strongly considering going to FZD and was wondering if anyone on polycount could share their experience there. What challenges did you face? Did you land a job upon or shortly after graduation? What were the classes like? How were the instructors? What were the other students like? How effective do you think their…
@JordanDaushvili It depends on what this mesh is going to be used for. The example looks like it's for low poly baking? If that's the case, having a lot of long thin triangles will be less than ideal. Extremely long and thin triangles can be more expensive to render and can introduce certain issues with mesh smoothing,…