I second both of these requests! btw that substance designer stuff translates really well into TB2. EDIT: What scale is TB2 setup to expect btw? Is there a way to know beforehand? EDIT2: - Is there a way to toggle of visibility of light icons in the viewport? I know they aren't in the final exported image but they can get…
There is a combination of selection during the export you have to make to be sure mudbox doesn't crash. It was a while ago I did this, so I forgot which they where, but try out and make some combos. Wasen't much help was it :P EDIT: Oh... found a screen of the exporter, make sure you tick of all the optimisation. I'm sure…
Yes the USB problem (if you mean the USB2.0 connection problems) are solved with the 2.0 firmware. And USB 1.1 Host function now works via the ext.port. Everything below NeoGeo for Mame runs more or less perfect, earlier NeoGeo Games (metalslug etc) run with overclocking also quite well (almost fullspeed) but compatibility…
You can edit the mask directly in Photoshop. When you select your layer in DDo it will also select it in Photoshop. The mask is right there to edit if you need. Or when you enter the mask editor your can edit the mask directly. But I think if you enter the mask editor at a later time, it will erase the manual adjustments…
Yah the Age of Empires collectors edition was definetely a good one ( and I even got into the book ), along with what Blizzard did for there collector's editions for the WOW series. But that is mainly the difference between the PC version of a collector's edition, and lets stick the collector's edition to the size of the…
I can't tell you how awesome this is of you to do... Edit: Might there be a way to make the seam disappear between the rock and grass (or anything for that matter) by editing the normals in UDK? Or can't you edit normals directly in UDK? Found this bit on a UDK update note page: Custom Normals with FBX FBX importer now…
Are you going to make a game model of this ship too? Or is it just the highpoly, for practice? If there's enough poly density in the low poly, the overall curvature of the shapes should remain. I cut the main panels and add the support edges, like I mentioned in the other thread. If there's not enough density then in an…
It won't track little smudges and stuff that happen when you have your hand on the paper. You can also actively make new layers on the paper that you can edit in a program later. Draw something, add new layer, draw something else... and edit those later on a computer. Also, you can choose to have the data you edit as…
It looks to me like the foot was moved with "Affect pivot only" turned on in the Hierarchy tab. You could turn it back on and move the foot back, which actually repositions the toes, the leg and the IK pivots. They probably moved the toes back into position with either the same trick or in figure mode, so be ready to…
Transmog goes on the copy and targets the original. I guess it doesn't really matter as long as transmog is on the mesh you're tweaking. I have all of my tweaked meshes reference the same default head. The stack on my tweaked copy looks like this: +Transmog (goes on top, targets the default untweaked mesh) +Edit Poly (do…