Ok here's the graphs, some stuff might be pretty zoomed out so if anyone wants a more in depth explanation just let me know. @HaydenZammit - Yea this is all in Substance, I haven't used any imported maps at all. I also tweaked the roughness on the brick a bit. Brick Graph Wood Graph Concrete Sand Tile
I got one of these on launch. never had any problems with it. i have quiet a slow netword so i don't notice any bottle necking. my house is also is not made a solid brick so the reception on it is really good. i have tried it in older houses which have brick walls and had problems getting it to connect.
really cool scene Id have to say the only tiny thing I could imagine changing a bit is the white paint on the red bricks it just looks a bit like snow or something, too soft a transition from brick to paint I would imagine the transition to be harsher like the paint has flaked off rather than slowly blended away
It has a lot to do with the source mesh that you're baking your AO from. The mesh that PhillipK used to bake that map had a lot of variation in the bricks. There was damaged sculpted into it and the bricks were positioned at different depths. Once you have a good mesh to bake from, getting a high quality map is just a…
Oh it's lovely. The walls and roof feel a bit flat though. There's a lot of detail in other places, vines and grass and etc. But walls and roof just look very flat. Rounded brick edges like @Kaine123 mentioned would help. Maybe some bricks and roof shingles sticking out, you could look into tessellation or parallax…
I've got the biggest hard on for art-deco and I think you pulled it off well. My only feedback is the size of he bricks on the wall seem to be a bit too big. If you imagine the size of a human using the chairs as reference, and stand him up next to one of those bricks, I think you'll see what I mean.
So I just started using Substance Designer for the texturing in hopes of using it to texture a city street scene that I am working on, especially the street and the bricks for the buildings. However, I'm not sure about the best way to texture the building. Should i take it into Designer and Painter and texture it there, or…
Hey guys, I got some normal map questions.. For example, I have a wall with a tiled brick texture on it. I also have a normal map to use with the brick diffuse. Now.. can I just tile the normal map too just like the diffuse? I did some test with it (with virtools) but it seems that the surface is moving and shifting when…
Thanks for your reply! Yeah, I did make this cabin in a very easy way, as you said, it just a cube. And I found I couldn't make the brick texture's looking as nice as it's in the Alchemist. Here is the texture rendering photo. And I used the parallax occlusion mapping for the brick's height map in UE4. But it doesn't make…
I am new to normal maps and since I am a Mac user, I just downloaded Crazy Bump and I am working on a brick wall, but it happens the same as you, the borders looks beveled and the bricks gets rounded in a weird way. I was wondering how do I deal with this "final, medium and large details bars in a technical way =o