weather piracy is a lost sale or not is always up for debate but the cold hard fact is this: it's a customer that didn't pay for your product. So it's important to factor that into costs, you can't rely on using a percentage of profits from x amount of sales to support x amount of customers.
Finally got time to finish my Dejah Thoris. I missed her a lot. The final lowpoly stands at 26,126 triangles and has 3 X 2048 px and 1 X 512 px(Hair) texture sheets. The sword uses 1 1024px texture
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border
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OPEN: http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference DAY ONE: WEDNESDAY 6 SEPTEMBER 2017 9.00-9.30 Coffee and Registration 9.30-9.45 Opening Remarks 9.45-11.15 KEYNOTE 1 – Professor Anne Gjelsvik – ‘The Hall of Faces in Game of Thrones: Facing the Changes…
First image is 2772 x 4609 pixels, so the file size is 8.42 MB. 2nd image is 6548 x 3392 pixels, 11.68 MB. If you used a max resolution of 1920, the file sizes would be more manageable. Try downloading the images after you post them, you'll see.
This formula might be useful. Not sure if it's more efficient. max(abs(x-y)*-z+1,0) x being your texture y being your desired b/w value to mask z being the steepness you want the peak to have Just shift around the y value to your desire.
it seems Maya doesnt know where the mel scripts (and the shelf) that belong to the exporter are. They need to be X:\Users\Username\Documents\maya\20XX-x64\prefs\scripts and X:\Users\Username\Documents\maya\20XX-x64\prefs\shelves. You need to restart, so maya can source these scripts on startup.
I just downloaded X-normal (again) and I had a question. Would it be smart of me to take maybe, a 2 divisions version of the above body and use it for the low mesh? It has been a long time since I used x-normal and I am at a bit of a loss on how to proceed with a test.
thanks! Probably forgot to tell you but I also really liked your stuff in renegade x might be the fov or the angle... I tried to position everything in relation to the door height but not a lot of it was done in a measured metric scale soo it's probably my fault :x today! i have layered the materials
Drowning Pool - Bodies (Let The Bodies Hit The Floor) [ame] http://www.youtube.com/watch?v=sO_QntXc-c4&feature=related[/ame] Static-X - Otsegolectric!! [ame]http://www.youtube.com/watch?v=BoN9yOv1E4g[/ame] Static-X Bled For Days [ame] http://www.youtube.com/watch?v=9HH3blynia0[/ame]