The people who decide to give you a visa or not has nothing to do with the creative industry at all. They do not care what your demo reel looks like - we are talking about the immigration department here not a videogames company - don't confuse this. Many people ( especially students ) think that the company itself gives…
"Now, is the company...at fault?" - Ladies and gentlemen: we have a winner! If we stick to your example, the question would be wether the murderous lunatic or John Carmack were at fault. That puts a slightly different perspective on things, doesnt it? In other words: even if its a one-man show I dont see why he had to post…
But environment art is still a form of art. You're making something visually appealing by applying the skills an artist shoud have and you still get to tell a story, a story that won't stay in a gallery or be sold somewhere, but possibly influencing tens of thousands of people. I and many like-minded friends only got into…
I would plan very carefully before quiting your job. I used to be an product engineer working in CAD and quited to study videogame design and art, and had a really hard time after finishing my studies, mostly because I realised what it actually needs to be considered for the job. It took me 4 months of internship and 6 of…
You don't really need morph target support in your rendering engine, when you are able to do some custom coding. Once the final mesh is designed in the editor, it is better to bake the result in a single mesh and render the baked version instead of using some morph-target solution in-game. This way you could code the…
I prefer the term "visualize". :p But yeah, I find it helps to quiet my head for a second to think about what I'm trying to design, then get it down on paper as quickly as possible. Refinements can come later. If nothing comes, then I'll just lay down a series of quick thumbnails and develop whichever looks the most…
To be honest, it kind of disappoints me and says a lot about most videogames now that your mind goes to people will tell others how bad it is, leading to worse sales. Are you saying that you'd prefer no one discussing it, keeping it under wraps until everyone buys it and have them realize its not a good game? I actually…
1. True. You can use whatever you want, everything will be tris in the end. All quads just make modelling/uv etc a bit more convenient, but if it hindrances your work then just use anything that will do the job. 2. Somewhat? From what I understand, the consoles/pcs are indeed powerful enough that you shouldn't worry about…
@Lexinator117 You are welcome and the monster looks cool and creepy (I would assume you like dark souls since those games have the creepiest monsters I have ever seen in a videogame). I appreciate your concern but you don't have to hide the work. About the photoshop brushes, you don't need fancy ones to be able to paint. I…
b1ll, fantastic stuff. i read your description as the pics loaded and just couldn't help but laugh at the awesome robo samurai--i love that sort of blatant attempt at mimicry which by all means should fail... but as pointed out, on an anime or within a videogame universe, would be considered a believable person you…