Hello, i am looking for all week and can't find any tut/information on how to do realistic wrist bending for Blender. If any one know what mistakes i'v done plz tell me, Really want to make it realistic. I used "Rigify" so maybe i placed bone's in wrong places and that causing this horrible bend.
I am not aware of any engines that use the metalness workflow but don't claim to have physically based shaders, but that in itself doesn't mean much. Again, its not mutually exclusive. However, you do not need a metalness input to have physically based shaders, its simply not a requirement. If you take the time to…
Eyes So lets talk about eyes. It's important to make the eyelids look good. White ball with black circle in the middle can work as an eye when the eyelid and the eye socket is well made (of course not as a realistic, normal eye). But that's just anatomy + sculpting. Eye itself though... Some time ago I tried to make a…
just watched one of the videos... and it makes sense. as I've noticed in art. realistic doesn't work well with art, you gotta make it unrealistic to make it look realistic and believable. So yeah, I'll be putting the project on hold momentarily and working on getting the workflow down on some other objects and then i'll…
This can be a silly question but I need to say it: can I aproach any art style or realistic level for my champion fan art? or the final piece has to match the current artstyle of the in game characters? I mean, can I make a realistic version of a champion as my fanart entry? thanks for your support! cheers!
It looks awesome so far! I love the atmosphere, and the reflections on the floor. Are you looking for a realistic or a more stylized result? If you are going for a realistic goal, I'd reduce a bit the black contours of the scene, it looks a bit cartoonish. On the ceiling, we can kinda see the texture seems on the edges.…
i have tried something with another kind of bark and made there a normap map from. but i still used the same diff map before. http://gyazo.com/b06885b36fc8ed1e5ca7e2704306f64d this is what i got so far. Does this look realistic or do i need to make the diffuse or normal map more realistic?
the black lines are there because i am just using auto-wrap to preview the ambient occlusion. and sure. will check more boots. oh. and how realistic. i dont particularly know. i mean all the proportions should be realistic. but there will have to be some slight exagerations in the fix up stage after sculpting.
Thanks muchly for the info, Pior! I'll look into that as well. I wasn't going for perfectly realistic, because the facial proportions of the model are also kinda stylized. So I went with a cartoon-realism mix for this. I do intend to do more realistically proportioned stuff as well... My portfolio really needs it.
Well hello there, it's been a while.. again.. so, here's the thing after discovering plasticity and practicing for a few days I've decided to take Duard's course "AAA props with fusion", but instead of using fusion I used plasticity. The study was great to also learn new tips on Painter and realistic texturing. Here's the…