Cool tip SuperOstrich. Anyway, I highly doubt those normals above were generated from high resolution models. The hard edges within the pieces are a bit of a sign. rawkstar would know for sure, since he did some freelance for them for the expansions. His stuff is way nicer than their own though. I actually wouldn't look…
Long
gone are the days when rendering limitations forced video game artists to focus
almost exclusively on hard surface design. Game environment designers now need
to know their deciduous from their evergreens, as a push for ever richer and
more believable digital worlds puts a firm focus on visually immersive plant
life.…
Really cool cycle man! Once crit for you - when he leans back and kicks his left leg out, it feels a little forced. I think he should start leaning back earlier so his balance is off and then his feet catch up. Nice work though.
Yes, a screenshot and a link for comparison with our own browser view. My vote, too, is that an accelerator is causing it. Spent a few hours on IRC once, where one guy claimed the other had to fix some striping in his new painting.. until we realized the artefacts were caused from the accelerator.
I use the same programs for every project, usually in the order of: Maya > ZBrush > Maya > Substance Designer > Substance Painter > UE4 > Photoshop. Once I had this workflow down, I was basically forced to use each skill for *almost everything I made (almost, unless the model doesn't require sculpting).
is that a response to my post? I definately wasn't suggesting that it stops each floor, rather that the force increases with each floor that cripples. meaning that the structure that was strong enough to support the floors is nowhere near enough to stop the floors when theyre moving. Once one floor buckles its the…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
I've gone through all this before. This doesn't happen, it is a myth - furthermore if it does happen, it's a failure of the product. Games make the majority of their sales in the first two weeks of being on the shelf, then they start being removed to make way for newer titles. For your hypothetical situation to occur, that…
"It'll be nice once the matchmaking and coaching systems are implemented so I can just play a few fun games with my friends and all of the rats who have been playing since 2003 can be grouped up and be forced to play with other unbearable people." This made me lul. I've felt your pain as someone new to dota, i've been in…
I think there are a couple of causes of artistic block - fear of failure and lack of inspiration. The first one happens when you put undue pressure on yourself before starting a piece. You say to yourself 'this is going to be the BEST thing I've ever done' and immediately there can be a pressure that makes you overly aware…