lucky luke, man, the cartoon is pretty neat hahah ^^ anyway yea, you should give homebrew a shot. otherwise, rights. and i dont think nintendo is still giving rights to gbc games.
Yeah good call. Embarrassingly I didn't realise was used for cartoons, I thought it was just for making games and slow websites. Definitely a cheaper option too, I'll fire it up. Thanks, Rube.
This is a project I'm still working for a school project, based on a concept art that I did, it's in the block out phase yet. Looking to get a cartoon, more LoL/Dota style instead of a realistic one.
Yes sir; this sure is the right place to be if you are planning on expanding your cartoon career. Welcome to the Polycount! Here you will find the tips and crits needed to refine your work and improve it even further. :)
Wait what? Did they air the cartoon? If so, most epic thing since bacon! The forum post dosn't open for me (could be my iPhones fault) but I guess this is a character comp only?
Not cartoon of course but I wanted a type of holosight that's custom built, hasn't been seen before like this kind of hand guard on a Kriss. As long as it was slightly wider than the top rail and kept the hight.
I just don't get it. Can you explain how this is funny? I'm not offended, I just don't understand where the humor is if I'm supposed to be laughing. Or maybe this is a clever cartoon like Garfield?
kung-fu hustle was good, shaolin soccer was better though. hustle felt too much like a cartoon at times, i kept expecting road runners "beep beep" during the chase sequence
I did this ice cream for the cartoon character project in Animum school. I enjoyed it so much, specially the cone which was a challenge for me. Huge thanks for their mentorship to Guillermo Comoli and Andre Pires. Concept art by Jeremy Polonen.
a high poly cartoon char subd modeling costum rig (IK, FK, morphtargets, scaleable, ...) axe from darksider entry zbrush/baking normals By hannesdelbeke at 2012-07-25