Some feedback - I'll try not to sound like a perfectionistic, nagging old hag: The UV layout could've been optimised by quite a lot actually. Check the picture here: http://img801.imageshack.us/img801/6889/e00c.jpg The yellow, orange, magenta and rose shells are identical pairs, and thus should be flipped/mirrored and…
In maya's documentation the tangent space info is covered pretty well actually. http://download.autodesk.com/us/maya/2010help/files/Appendix_A_Tangent_and_binormal_vectors.htm Programmer's generally don't like to be told they are wrong by artists, but he clearly is in the case. You should do a quick test mesh without any…
I have a Bamboo tablet and a Monoprice tablet. The Monoprice is great for a fraction of the cost and much bigger. Here's a review: http://frenden.com/post/31659364200/the-little-monoprice-graphics-tablet-that-could And the tablet:…
I tend to split my uv on lightmap channel where there are 90° angles, imo the result looks better even if the lightmap is very small. Now i wonder if vertex color wudn't be a better choice for this kind of stuff like here : http://www.polycount.com/forum/showthread.php?t=68238
My humble contribution ^^ Feel free to do whatever you want with it! (but you don't forget to quote ^^ ) https://dl.dropboxusercontent.com/u/68294787/Crystal.rar
Day5: I spent the day reworking the armor to make it look more like Japanese Traditional Samurai armor. After removing the current breastplate , pads, and the arm bands, along with the skirt. I was at around 50k polygons. The polygon count went back up to about 62k when placing some of the new assets but it's still under…