I mention this in my tutorial; triangulation is a bit weird but this is my take on it: OB provides two methods, \ and /. Neither are inherently correct. You should test using both and see what matches your baking triangulation (for me using modo it was \). Even though OB quadifys (squarizes?) your mesh on import, you…
Unwrapping and then instancing the geometry is OK in most instances. New engine changes in Unreal Engine 4, and possibly others (I don't know about others) requires completely unique UV's for all parts of the mesh to properly calculate light maps on the 2nd channel of the uv map (not the first). What does this mean for…
Green Bay is a fast team indoors, and Rodgers does very well in domes. The Steelers wont have the benefit of playing against an average QB like they did in Flaco/Sanchez. If Rodgers has another good game, i see the Packers being very hard to stop. Having said that, Rapelesburger is hard to contain, and seems to have knack…
The finale episode was very rewarding :) A lot of the things I had felt more than knew, through intuition got proven !!! It basically confirms why the Smoke monster visions had conflicting motives, because it was grooming them all, being directed by Jacob or (I'm going to call him Silas like he was in Deadwood cos thats…
Hi there, here a test I did with both lovely shaders from Brice. The brdf has been assigned to all props on ground while blender one has been used , as expected , for ground. During texturing and maps assignments, I only ended up with same bugs as Hugo anytime I mapped a specular map. Never had the bug dealing with…
Oh you bit, you bit so hard the hook is set and your flopping around the boat. Look at that moster post full of nothing but 2nd grade hate and fist wagging at your suposed enemy of the min, me. Too bad it wasn't bait but my honest opinion of your sad exsistance on this board. You choose to debate peoples opinions and tell…
The best thing a modeller can do to improve is tackle the hard shapes for a while and stop trying to wing it with a whole design. People always hope to learn tricks from tutorials but the truth of it mostly is that it all comes down to brute force. You can get around this by finding deco elements on buildings or functional…
What do you mean by submissions? You are allowed one submission with 3-6 images. The time limits are highlighted on the main contest page. It runs from June 2nd to August 2nd at 11:59PM PST Looking forward to seeing your entry!
Hey guys, Just finished up this project, thought I'd drop some renders in hope for some feedback :) Artstation Link --> https://www.artstation.com/artwork/RYJaaX
firsts shot on unity 3d 5.3 of my current work. it's about props et prefab for a Survival Horror Game. https://www.facebook.com/Vincent-Loosfelt-831838190280381/