Ok and 1st I apologize for resurecting the dead. But we -finally- recovered this model and are re-rigging and animating which should be ready quite soon. Both models are being worked on this.
dreamhost for sure. with the promo codes out there you can get it for 20 bucks for your 1st year + a free domain registration. unlimited storage and bandwith. fuckin' awesome :D
I will be doing the 3rd and the 1st. I like how it also a blend with texturing and modeling. *Great change in pace* As I havent learned to texture imma try to do 2
$310 million, 1st day sales > $500million week 1 sales http://ap.google.com/article/ALeqM5hVLnDu3OLPfL9gVGgA4ybW_EuIsQD90GT84G0 You guys POUNCED Halo3's records. Good freakin' job!
Shadowrun 1st edition was a breath of fresh air when it came out. It's great to see such fine talent come out and do it justice in 3D...good luck to you all.
Looks neat. Graphically nice, but ditto on the environments. After the 1st few levels on the original I was tired of office buildings & warehouses. Give me a dock, or park or anything but offices.
Some very fast test effects. (recreate original) testing glass shader: And after that, i'll start sketching. So, this is 1st concept in my life :D but it's still simple :(
I'd have to agree, there's fuck all games at the moment. that is all set to change however, as we approach the 1st wave of releases that have been in development since the release of the handheld.
Does anyone have any details about poly counts for the weapons? Info on the 1st person, 3rd person and floating (before it's picked up) models would help. Thanks!