soo.. it seems like they made something actually useful! not to us though: [ame=" https://www.youtube.com/watch?v=Irf-HJ4fBls"]Euclideon Geoverse 2013 - YouTube[/ame]
Read second section of this blog: http://santyhammer.blogspot.com/2013/09/some-things-i-will-never-understand.html. I decided to stick to my PC after I read it.
Here's a tutorial for that method (I think) http://oliverm-h.blogspot.com/2013/04/how-to-create-ue3udk-texture-atlases.html More here http://wiki.polycount.com/wiki/Texture_atlas
Cool little scene! The material of the vines isn't very realistic though. Maybe use some SSS to get the translucency? http://universitydisplaygardens.files.wordpress.com/2013/07/img_0351.jpg
I need the beards of polycount callendar 2013 in my life :) I will call the brother type this weekend and confirm that I have a place to crash and I'm set :D
The FZD Design Cinema Contest deadline is approaching soon. Be sure to submit your entry by September 30, 2013 to win a trip to Singapore. Good luck to you all!!
The class was from 2013, so I'm not really sure. I guess the best I can do is continue on and hope this is just a viewport issue. Thank you for the response!!!
I don't know if unity can handle this, but the reflections in Dead Space 3 were nice! http://simonschreibt.blogspot.de/2013/03/dead-space-3-diffuse-reflections.html
I forgot to show my reference :) http://content.screencast.com/users/Aleks_T/folders/Jing/media/f704c73d-3c7e-439b-a97a-db0afec84978/2013-08-14_1242.png