not sure about the collision thing. For the naming, I read that geomentity is a special thing (something to do with scripts), and for just normal static meshes you just use "brushes". And if you do that, it also automatically names the objects in the scene properly (so table_01 instead of geomentity).
welllllll I made this but it's not that great :P I finally got camstudio working with my soundcard so I'll see about recording a better video and actually pre-plan it and follow a script. [ame=" https://www.youtube.com/watch?v=gUs4jNFEf_Y"]3dcoat - YouTube[/ame]
the flickering is probably the joint flipping I mentioned - you'll see spikes in rotation curves for the joints in question. theres a few scripts floating about that reckon they fix it - try swithcing to TCB controlers and reimporting onto the same skeleton though - you might get lucky
Lots of Exporters and many scripts rely on Edit Mesh, so I wouldn't try it. Sure we could live without Physique, but why bother? Is it worth risking corruption, just so you don't have to see that one line of text in the modifiers list?
This works just fine. The script warns you in advance that you cannot use an anti-aliased selection, keep in mind that the data you want to expand from also needs to have non-anti-aliased edges for it to work fine. Thanks for the action Eric and Vrav.
I deleted my prefs folder and avoided using the first script again. If you use this one: layout -e -height XX ShelfLayout; //replace XX with desired height in pixels You shouldn't have any problems adding or reducing height to your shelves.
Hello flaagan, here's some page that helped me a lot when i was learning UVs under Maya (im still a newbie) but it was a lot of help watching some of the videos and playing with the scripts. http://www.cheuk-lee.com/tutorial%20Site/EasyUVTutorial.htm http://sunitparekh.com/pelting/
FYI thats a importer not an exporter. Heres a pretty good site I found with some tutorials on setting up a simple tower defense style map. www.sc2galexyeditor.com If anyone has a good link to info on setting up triggers and scripting please send my way.
Yea, fr0gg1e, bridge isn't working. It keeps going to the bottom view even though I removed that hotkey (b) from the bottom viewport. I don't know the whole macro script thing so I would appreciate it if you could help me.
i use this free mel script for my shelf from highend3d... http://www.highend3d.com/maya/downloads/mel_scripts/texturing/Keegan-reloadTexture-3379.html there are even a few others if you think you need more options. in this way 3d studio max rocks.