One thing you might want to try is testing each item one by one in-game instead of all at once, and then comparing it to the screens of the full set in-game to see if something is breaking on the import. When we were making our alch set, we discovered that sometimes importing the entire set into a game to test it would…
I see,I managed to solve this xD I noticed while importing the path where this file are stored on my pc,so I deleted that folder and I could import the proper files. Also Thanks Gumbata,scaling it to 200% fixed the size problem :) Last doubt guys,why I'm not able to see my tangent normal in game (img below) ? I don't know…
Tvidotto your work looks great :) Plz make an tutorial on how to compile the models and get them into dota 2. Because I just can't seem to get the studiocompiler working correctly :s It's easy to find good tutorials on how to decompile them, but not one good tutorial on how to compile and put them into the game! Do you ppl…
Opening another situation about Self-made objects... So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news. Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it. I challenged Steam…
Bronto, I had that same problem It pissed me off at first, because Valve says that they don't support double sided polygons, yet Windrunner's cape is one sided. Someone else mentioned that while the engine does support it, Valve may want to reduce the number of items utilizing it because of the resource usage. Technically…
artquest: I'm fond of #5 version 2 Also, does anyone know of a good skinning tutorial for items? I'm having a lot of issues getting mine to import right because it keeps importing to the wrong spot. I imported the crystal maiden model into max, sculpted my object (currently working on the arms) where I wanted it to be. The…
Hi guys, I've been interested in learning 3D modelling mostly for creating Dota2 items, I started learning 2 months ago and right now I'm working on a CM set. I don't know if this is the right thread to post this, but I'm having problem with the importer. I deleted the history, froze transformations after skinning then…
But they don't help the specific item get made, that's the point. Creating a 2-minute video each week is a lot different to creating an entire program/forum/tutorial to support and nurture artists. You're missing the point entirely. It's not about just throwing money around to people or organisations who do other…
ok, im not a max fan and use it just for animation in one of my jobs, but apparently you are doing the xforms in the wrong time, if it works like the freeze transformation or delete history from the maya, you will lose the skin other think you add 1 for influence of the head and neck? the right is that each vertex have 1…
I am writing this message to make you think twice before colab with SeveOJ, I was taken the dark seer set that you can see on the first page and that was why he started to improving it. And after he is almost done with it I ask him if the concept is done so I can start working, he replied that he needs 1-2 days to finish…