Hi guys, I wrote a script a couple of weeks ago that allows you to make chains over a curve that you draw. attached is a quick visual ref Find the script here: https://github.com/XJZeng/ChainMaker Hope this is useful to some of you. Cheers.
how do i have 3ds max record all my actions into a script? what i want to do is ahve 3ds max record all my actions, then go back into the generated script and radomize some values.
Hi, This script does what you need on editable poly or mesh. It has option to select edges by angle. http://www.scriptspot.com/3ds-max/scripts/hard-edges Hope this helps.
Hi everyone,I’m Paruto (also go by Paopao), a microbiology student from Thailand with a deep passion for storytelling through animation. I’m fairly new to filmmaking, but I’m serious about narrative and emotional depth — and I’m hoping to find someone who shares that passion. About Me:During my recent term break, I created…
I've used 3ds max in the past but I don't plan to return to this program anytime soon. it would have been nice if it was such a script for C4D as well and other scripts for a blender-like workflow. Thanks anyway.
I didn't think that copy and pasting files in Mxs was harder than making the script itself (being said that's my first script). Whew, I'll start deciphering it. Thanks
Thats nice pope adam, i've always wanted to try modular pieces! does anybody in here know of a maya script to stick an object to another? like a rivet script
You could also try this; & if you don't want to use it might give you some scripting ideas ^_^- http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties
He never shared his Unity script so you're out of luck. You'd need to write a unity script that could import the timings of the text output this tool creates.