www.sauerbraten.org They finally implemented full .md5 and normal-map support on playermodels in the latest CVS version (undocumented so far, but there is almost always someone to help in their irc channel). I remember this was the biggest reason why people didn't like using the engine. Oh and as always their mapediting…
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Hi. I made weights and skinned the model in Maya to the standard Unreal Engine skeleton. Then I imported it into Unreal Engine, now the arms are too close to the torso. Here's a comparison of what a standard mannequin run animation looks like and my mesh. Can you please tell me where I could have made a mistake?