You'll need to have a script on the bullet that moves itself towards the player each frame. So don't pass it the position of the player, pass it the player transform. Then it can always know where the player is.
Yeah, Jame's script will set things up correctly. However, your errors may not go away since they appear to be caused by something else. How is your scene lighting set up?
Some interactive stuff I made. A 3D/Flash hybrid project. Wanted to experiment with some Action Script 3, and work with some 3D art as well. a random sketch during class
Thanks Eric. I did play around with just Skin and was able to select the verts just by clicking on them, I look at the skin or die script and since it sounds very useful. Alex
Probably could do that in max, with Render To Texture. Didn't Bobo have a tut about baking vert-color lighting into a bitmap? You might even be able to use CrazyButcher's new scripts.
[ QUOTE ] <if="color on brush"/> <if="color on background"/> <then="mother fucking mix that shit"/> [/ QUOTE ] lawl! I wish scripting languages wrote like that. It make my work day waaaay more enjoyable
wrap a script around the export process, something like scaling it up by 100x before exporting and then export using the FBX plugin and its current settings. After that scale it back to what it was before.
Tried to replicate this as best I could but it doesn't seem to be working. From what others have said, though, it seems to be an issue with Max that I stumbled on rather than something the script does.
Thanks KDR, I think I have found a new favorite app. Are there any export scripts available for different model formats, or do I need to use MS for things like that?
Thanks KikiAlex and SyncViewS. I attempted both your scripts. Obviously because of the way these were created (nurbs :P ), I wont get perfect results. But so you can compare.