Hello everyone! After a few long years Monothetic is finally ready to announce our first commercial project, Beacon! We're a team of 9 members who originated from the Half-Life 2 modding scene. After the release of Black Snow in 2012 we formed Monothetic, and since then have been working on multiple projects mostly part…
Project Info Team Name SharkMissile West Project Name No Sanctuary Target Aim For sale online & pre-orders with playable beta/alphas. Compensation Plan Since this is a unfunded indie project we cannot promise any pay, though if we are successful we may be able to fund the project based on pre-order/beta income like some…
either or.....its the content of the portfolio that matters above all else. A slick site filled with mediocre art work isnt going to get anyone very far. same with artsation. Just get some amazing work infront of the right people. one advantage you have with artstation is it's pretty much a social media platform, you can…
Surface Noise: http://www.zbrushcentral.com/showthread.php?161159-ZBrush-4R2-Betatesting-By-Geert-Melis (the alpha he created can be found here) This particular method (alpha/surface noise) is good for chainmail that is tucked underneath plate and cloth, where you don't necessarily see the ends. Otherwise, you might need…
Cheers Istonia. My first impression feedback:* Set Manipulator - It would be preferrable if the Pivot Position & Orientation reverted back to the previous setting and did not remain on Manual; as soon as either W,E,R has been deactivated. i.e. Q has been pressed or the object has been dropped etc. The Set Manipulator…
This will ask for a input folder with image folders, scan for images and combine random images from each folder to one wide image. function main() { var sourceFolder = Folder.selectDialog('choose folder to combine'); if (!sourceFolder) { alert('no source folder'); return } var sFolders = []; var imgFolders = []; var…
Looking at these textures up close, I get the feeling I'm traveling through a thick storm; a small mountain range is visible through the mist, as lightning cracks down upon the earth. lol. No, but seriously, this composition is just too abstract and random. Why has one side of the texture been designated as the crack…
You have some good looking assets and nice atmosphere. However, the scene feels too chaotic and random without a story to support it. It might help to think about what was happening the last time humans were in the place. If the doctors ran away, did they try to take everything they could carry with them? A trail of…
The biggest problem here is you've got holes and gaps in your mesh. The renderer doesn't know what to do with this sort of data, and its going to raycast onto something random. In your "This is how it should be" example, you have those pink normals which are just facing in some random direction, both methods you show there…
On a related note i actually went to GDC recently and Valve was by far the most accommodating booth to their fans. Really down to earth people, if not a little jaded by the conference but that's understandable. They let pretty much everyone at the conference come to their company party and get absolutely shit faced on…