Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
I saw a movie on AMC about 5 or 6 years ago... I thought it was called "Concrete Jungle" but it seems like I was mistaken. Here's what I remember, basically these guys get brought together to pull of a heist, the main character is the muscle. He grew up on a farm and he wants to start his life over and move back to the…
so rolled into this and ended up getting stuck in the first couple rows, which was really head exploding 3d and a neck workout, not to mention made it 10x more impossible to see what the fuck was going on during those action scenes. I was nicely buzzed and feeling good about the movie. then the lights dimmed and the…
That's a fair post. But to get that investment, they are going to have to come up with some demos that show the POTENTIAL of being better than today's graphics. Show off huge amounts of geometry, show off thousands of moving objects, demonstrate that fine texture detail is at least possible with the engine etc. To get…
Hey all, I'm incredibly new to MotionBuilder and I tried to find a tutorial on how to do this on yt, but I couldn't find it. I'm working with motion capture data that my friend and I just recorded, but the scene has him starting really far from world center and he's moving all over the place. I was wondering if there's an…
the thing about chess is it is extremely intuitive and easy to learn the rules. This moves like that, this moves like that, now try to take the king. Learning how to play is simple with very few barriers to new players, it's the interactions between pieces which creates the enormous depth. I strongly believe that…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hey all, Does anyone know how I can make faster selections for Multicut in Maya? I would like something where I can select one edge then select another and have Maya auto connect the edges (I dont want the select by edgeloops because I want more specific control) Also I would like for the Multicut to stop going off the…
Greetings Polycounters; As the title suggests, give out your best opinion on what makes a good fantasy story, novel, game, etc. (It should have all three but focuses on one content a bit more than the other 2) Games: My personal opinion is its story line. Doesn't matter if the product has quality, epic graphics and what…
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…