Modeler/Texture Artist looking for some work to do during free time. You can check out the following links for examples of my work; Website which consists of personal projects. http://digitalmas.webs.com/apps/photos/ Youtube Channel which consists of my demo reels and other personal projects ie FPS Mario UDK.…
that looks like a human head, and Space Marines are not mere humans. As a terminator, a genetically modified space marine, he needs to be much more square.
What's a good arcade racing game? I love drifting but most of the racing games nowadays are going for realism (I am not much of a car nerd so i don't care about that). I had a lot of fun with gran tourism 1 before it became more and more realistic (and thus more punishing). Sega rally was one of my favorites back in the…
We're in the final 57 hours! We met all the stretch goals and raised a massive $200,000. From now till the end, every 15,000 will add a new Grant Kirkhope song to the game. And if you want to see more of the game including challenge levels inspired by Mario Sunshine then go here and watch this 3 hour stream by a well…
Whatever makes the thing looks good and doesn't require a shitload of time is good to take. Custom normals are widely used. I'm playing Mario odyssey : custom normals everywhere on environement assets. Custom doesn't necesseraly mean manully edited tho. As i stated elsewhere, the "industry" used broken normal map for…
If I were answering that question, I'd mention a couple of table top games. That way they'd think I was a hardcore aficionado who functions well in social environments. Then I'd try to pick a few titles that represent the best of some aspect of game development: Dragon Age: Inquisition, Borderlands 2: Writing, Characters…
I'd have to agree with Emil, even though they used 3D to make the concept, its still a concept. It's like people re-making game environments like Mario levels. Just one thing I noticed and I know you're only blocking out, but just check the height on the pillar bases. They seem to be a big higher in the concept. Also watch…
That's a lot of polies for Quake 4, you should go for 1500 at max and let the normalmap handle the rest if you're trying to go for game specs (yes I know my models have more than that). You seem to enjoy making a character over and over again until you get it perfect, I couldn't make a char more than maybe once or twice.…
the copyright issue can be easily avoid by simply changing a color, or a form, or position. For example miss fortune got zapper and a game boy on her, but they swap the dpad with the a/b button and add big buttons on the zapper so it still looks like the original but it's not. Just like she has mario cap in a different…