What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
a few notes from me, having worked with toolbag quite a bit over the last year or so - merge scene: i mentioned this before somewhere here but to emphasize again - this would be really helpful and my top most wanted feature. right now if i have several scenes full of assets to merge those there's no way other than going…
Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
https://www.artstation.com/artwork/rlEYeL [EN] I made this ship as part of the creation of my space travel map in the universe of Hand-Paint texturing. I began to be tormented by the question: why do I abandon some projects and not finish them. ChatGPT helped me come up with an analogy with space flights, and as a result,…
Where Tranmission tends to fail is when there are non-Transmission surfaces in front of Transmission. Then these typically get included in that offscreen buffer, which ends up looking wrong in the end. You can see that issue in action here, on the meshes in the third column.…
Hello Everyone! This Week's Update. I have added a few more elements to my composition blockout in UE5.7 to push the layout and overall feel a bit further. After that, I jumped into the main centerpiece of the scene, the gothic house. I am building it using a modular workflow, or at least as close to modular as I could…
The popular Unreal Tournament 3 total conversion mod Renegade X is in the porting process to the UDK, and we are looking for some fresh talent! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
3D Character Artist, 3D Generalist Professional 3D Artist offering high-quality modeling services. With experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Artstation: https://www.artstation.com/joetopia…