'Holes of any shape can be cut into the landscape, allowing designers to create entrances to caverns and other features under the landscape' Surely this has been around for quite a while? :x I used it in my env, the forest diorama. Now, I've worked on that one as a side-project every now and then for a long time.. so I'm…
Hey mate, looking good, very zelda-ish. Reminds me of the shoppe in kokiri forest from Ocarina of time. Think you can get some more of the lighting in them base textures. What I did with the tf2 scene was shadowing/lighting one half of say a beam (in the style still, so no blacks) and I'd just map the underside of beams to…
So I came up with a new design for the main character (kinda feel like I need to find a median between the two designs) and plugged in a weapon design with him there's also concepts of three of the demons that that i'll have in game: forest Demons (grunt and Brute), and Goblin (Brute) With the Alkia sketch I tried to fix…
Hey guys, Just an update on the scene. I've brightened it up a little bit but I dont really like it as much now haha. I felt it was a lot more atmospheric with darker lights but I will see how I like it darker. i've created a stone totem pole but I am not sure if I don't prefer it without it as just a peaceful forest. Let…
It depends on what you want to use the character for. If it is a ZBrush scene I would start by creating a base mesh for the figure, sculpt that, model clothing over the figure, poly paint the model and assign materials to it. You can delete parts of the body that are hidden to lower the scene count if you want. If you need…
Hi Osbcura, thanks for your reply. I thought about adding more geo to minimize alpha test, but then, I also thought about a big forest environment... what you think would be better, having more geo (way more geo per plant in this case) or let the shader do more alpha testing. If we put geometry and alpha testing on a…
I put together several viewer scenes to test the limits of what you can put in a browser. prop with 4k textures: https://www.artstation.com/artwork/handplane-sample-model-marmoset-viewer High poly models with vertex color AO: https://www.artstation.com/artwork/maliwan-pistol-for-borderlands-2 Scene with multiple 2k res…
As a PNW dweller I highly approve! I think you got the atmosphere levels looking good. look forward to seeing what you do with the all-important evergreens. One of my favorite things about the forests up here is the moss (particularly Olympic peninsula area). I like this ref because it shows opportunity for bringing in…
OK. Ivern and the forest coming alive is just too beautiful to not paint. His story, his actions towards saving life and the important message it carries for all of us, fills me with excitement to paint him. I haven't seen Ivern and Daisy painted together yet either and it's something I really want to see. They have such a…
So one of my suitemates walked in on me playing Odin Sphere the other day. went somethin like this: Bro: "what the hell are you playing" Me: "Odin Sphere" Bro: "how do you spell that G - A - Y?!" Me: "Yo it's got awesome art direction and is well done" Bro: "Kill the queen of the forest fairies??!!? wtf?!?!" Me: "YEP" Bro:…