[ QUOTE ] who will help you if you dont have anything to show ? [/ QUOTE ] is this a reply to me or the original poster? if it is to me,i gave a link to our site which has tons of information on it (including about a large amount of bits from our design doc), screenshots of the working ingame gameplay, images of our…
piracy isn't a pricing problem, and is only partially a service problem. the service part comes in when you can get a better quality product from a pirated copy, such as no DRM, or in the case of a movie not having to sit through fucking ads and FBI warnings when you payed for your copy. So that there is completely the…
I disagree. Triangles are cheapest way to improve your model, and are least important resource you have. If you can reduce shader (material) complexity by using more triangles. Do so!. If you can can reduce amount of textures used by increaseing tri amount. Do it! If you can better normal map, by adding more triangles. Do…
Teddy, the machine i was using to run dDo previously was: i7 2600k @ 3.2Ghz, (4 cores/8 threads) 16GB Ram @ 1.6Ghz, AMD 6970 2gb. the machine i built yesterday, and tested dDo on today is: i7 3930k @ 3.6Ghz (6 cores/12 threads) 32 GB Ram @ 1.8Ghz nVidia GTX670 2gb. dDo lags like a pig in a bear trap when using maps of 4k.…
This thread isn't about a degree vs no degree. Its about a bachelor of arts degree vs a bachelor of arts degree with honors. While that may have some importance in other industries, it has absolutely none in the gaming industry. Maybe it would be a very small consideration if you needed a visa to work in a different…
I've always thought motivation is very similar to the act of conditioning your mind. Bare with me on this... A little abstract, but not that far off would be using the example of Pavlov and his dog. Initially, If he rang a bell.. nothing happens, but.. if he rings the bell while giving food to the dog.... There's now this…
The texture looks pretty good so far. I was going to say it looked like it needed some more hue variation, but the Maya view looks like it has a good amount. I don't do a lot of environment art, but I've tried painting a wall texture before and know how tough it is to get the right amount of variety without being…
The site backend recompresses all uploads, to remove all metadata and any possible malicious junk. That's just the minimum server responsibilty. We tried a higher compression amount initially, but the image quality suffered, so we chose a lower compression amount. Also we're using a fast image compressor, not a slow pretty…
i think you're misunderstanding what i mean by contract. i'm not talking about freelance work, or a contract with a definite period of employment. i just mean a basic, sign it and work forever and ever and ever contract. typically, they'll say "you're contracted to work x amount of hours per week, you'll be paid this much…
haiddasalami: Yeah I'll be creating a high poly of the model to bake out an AO map today. I havn't just thrown in the source photo's but yeah I agree I should go look up more ref's for rust etc. I'll go do that now! Stromberg90: It's going in the UDK editor, it'll probably have an AO map, normal, specular and diffuse. Yeah…