Well that sucks, cant believe you cant produce cubemaps without seams in UDK :S Its a real pain to remove them in photoshop. Anyone know of a better way or how to remove them in UDK?
Good question! It was a big dilemma before starting the scene haha! To be honest, I want to be able to manage both UDK and UE4. Jumping into UE4 without knowing UDK feels like skipping a step to me!
NEWEST SCREENSHOTS: So I've started work on a small environment roughly inspired by the architecture and villages on the Greek island Santorini. I intend the focus to be on a quaint hotel/resort style building, and I intend for there to be a few other structures surrounding it. Here's a VERY rough sketch i used to help…
I've been making a map lately, which is purely for bringing all my medievalish looking assets together. Its a huge valley (mostly unplayable scenery) at night, with a huge castle built into the cliffsides. You start in a small clearing in the valley, near a small stone building, and you can go into an underground set of…
Epic Games has released the latest version of UDK for October 2011. This month's update includes new features such as god ray and shadows support on iOS, as well various additions to the landscape and foliage system. And as always, there are many smaller improvements to resolves bugs and increase overall performance. Check…
After dumping the movie using: UDK.exe 1hermetic_map.udk -dumpmovie -windowed -benchmark -maxqualitymode -fps=30 -resx=1600 -resy=1200 we are randomly getting lighting issues? when the game is played in udk there is no problem atall, however when it is screen dumped it is as if some textures are just not loaded or the…
Hey guys, I was wondering if I would be able to use UDK's default environments to show one of my assets in context for my portfolio? Or would it be frowned upon? I was also planning on having pics and a turntable of the asset on its own
I am currently attempting a project creating a lighting solution in UDK using a 'Film Noir' Style. Was wondering whether any body had any experience with this style of lighting or could direct me to helpful tutorials, thanks all :thumbup: