and by all means, copy the seed and generate a local copy of the map in youe own SP games. Make it creative mode so you can fly around.... that way you can scout out a spot and look around some to find a spot for yourself again. Mist will have to start her flower collection over, sorries.
true but as a Co-op game, another player would see these wouldn't they? my experience may be limited, but it seems to me that unless it was a really old beta they'd still be calling the right animations no? I dunno my last to games were sp without a 3rd person option so it never would have come up.
Hello Hibor, I don't have Maya 2016.5 SP extensions 2 sp1 so I can't replicate/verify your case here. Any idea if they might have changed any of the core nodes/prefab groups which are instanced from disk, ie not unique and fully stored in the shader graph export?
Hey Jerc, If I already own SP and SD can I just buy B2M to get access to substance live or do I have to subscribe through the monthly thing, and do I have to stay subscribed after I have accrued enough cash to purchase B2M in order to keep access to substance live?
There are a few things you need to set up: SP bakes DirectX by default, TB2 is openGL, so you have to flip Y on NM.(or obviously don't if you baked openGL) Under options, make sure albedo is sRGB and linear textures are not. Invert the Gloss map. Change reflectivity to Metalness. Change Reflection to GGX.
Bravo! amazing work haha... I'm fresh new to Substance Designer.. Still behind a lot actually because I wasn't aware of Substance Painter until I had learnt about SD... Curious question, do you utilize SP at all during your pipeline? in and out of your substance material studies?
Hi guys, i have finally managed to finish the uv`s and bring everything in substance painter. Until now SP eats 6 GB Ram with everything baked at 4K rez. I hope he doesn`t eat 32 GB :) . First test and material for one module almost finished. Rendered in Iray.
Thanks for posting these Daz. That river water flyover is fab: love the particles coming off the submerged rocks in the riverbed. Do they have some kind of depth fog under the water? it looks maybe slightly too dark. I think they ought to include a "stroll around and look at the scenery option" under the SP difficulty…
Yeah, this SDK is absolute crap. The level editor is fine.. but there are no game assets included other that textures/materials/sounds. NO PREFABS!! go out and make empty levels, brilliant! No documentation on MP/SP requirements, scripting AI etc.. I'm pretty dissapointed because I really liked the game and could see…
Vassago: I gotta agree with ya a bit. In my opinion they dropped the ball with the ds wth having no good games until recently (advance wars) other than say mario 64. Then there's the gba micro, which well... seems pointless as I love the sp nice and small plus the screen is automatically protected when closed.