Thanks, I e-mailed the Meshmachine creator and send him the files. Waiting for a reply. OBJ gives many more problems than FBX. But FBX import results in the problems below. Adding an edit Normals modifier solves the problem:
Hmmmmm interesting read here.. As always LOST is at the top of my TV viewing list each week, in fact, its about the only hour of TV a watch per week.. I see lots of theories and "guesses" as to whats going on, many of which have already been disproved or shot down by the shows producers.. (For example the purgatory…
@wirrexx: Sorry for the late answer, it comes from this topic here http://www.polycount.com/forum/showthread.php?p=2078384#post2078384 cheers! Joshfighter, thanks! I wanted to update you guys more often but I found it hard to get to work on this before this week, had various things going on top of the whole Crytek thing. I…
This is an interesting video and certainly a positive contribution to offering some counter argument to criticisms of video games in general. I'm a little concerned though that you are taking the major argument 'video games rot your brain and are a waste of time' and countering it with yet another absolutist type statement…
Thanks for sharing. Your Mari tutorials are helpful too. I'm actually watching Justin Holt's Gnomon tutorials now. Awesome to know he was one of your mentors. Quick Mari process question, how did you do your spec and gloss channels. Did you start by duplicating spec channel, renamed it, and add something like a highpass…
If you can address those two areas, even just having a toggle between normal projection painting with symmetry (mudbox, 3d coat, modo..ect) and the traditional approach Mari takes... as well as multi-channel painting, then Mari would start to look very appealing. The New Mari UI scheme shown during the Modo event was a…
This is the best kind of advice and the one I use to most when talking to people. I've always been a believer of understanding and learning some of the artistic foundation skills, together with a 3D software, as (imo) the software will only be as good as the person operating it. One of the main things to remember is that…
While I do agree with this, it must be said that this isn't easy. When we've often talked about the kind of staff we think should work at these schools we have images in our heads of the very people who work in the industry. Probably some guy we get along with and has years of experience to turn into valuable wisdom for…
Hey Polycount! It's been a while since I posted on here - the last project I worked on was a KOTOR Star Wars apartment that I abandoned after having burned out on 3D. However, I'm back at the poly-grind now, and currently studying my Masters to refine my skills and to get me back into the flow of things. I actually meant…