Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
Kinda late but here is what I have for my attack so far. The animations for the sword are still missing. I will upload my walk later today. [ame] http://www.youtube.com/watch?v=lDAi07ni13I[/ame] Edit: The embedded video here is stopping too early, the last frames are missing.
If you are a new zbrush user looking to do character work, I highly recommend Zack Petroc's DVD's from Gnomon. They are dated back to the late ZB2 days, but they still hold true and you will learn a ton, not only about anatomy, but also about a good ZBrush sculpting work flow.
Hmm got on a bit late (9PM) and I was the only one there until "the_bird" dropped in a few minutes later.. Then after he and I were playing some fun 1 on 1, the server crashed.. Now I cant get back in to find "the_bird" and perhaps find another server. LOL
if its up to a vote I'd say try to carry on, and if theres stuff left to do when its over go back and tweak bits later. I still think its a cool idea to try and its not too late to continue. I'd definately like to give it a go sometime too.
Just for poops and laughs, here is the final compiled video, all done in UDK: http://vimeo.com/user2231473/mill-valley-cabins I wish I had more time to really refine some things, but the challenge due date crept up on me before I knew it. I'm more than likely going to re-visit this in a later date. But for now, it's time…
Hey Guys, wanted to show you small progress on my new Portfolio piece that I started a couple of days ago. almost three weeks after I got let go due to economical issues at our company. The entire scene is going to be losley based on the concept from Jeremy Fenske, Singularity six. https://www.artstation.com/artwork/8lPGJR…
So I'm planning on killing a week or two with an environment, one based off this painting by Noah Bradley: I'll be using this image as a sort of rough scene guide, but by no means will this be a faithful recreation, as I plan to veer the style in a different direction. I also decided to do the bare minimum for a blockout,…
Made this in three days. Modeling in Modo, texturing & materials in Substance Painter 2, cinematic in Unreal Engine 4.11. https://www.youtube.com/watch?v=wKWdraG8ZHg Let me know what you think!-)
Yo, Didnt want to overload that Muddies thread, so BAH.. heres few quick head I<ve been doing lately, nothing major, nothing final, just quick heads. U can cry all u want I dont go back, but I dont mind learning!.. MUD IS AWSOME< i love it. HATE! Cya.