Thanks for the info you all. I started to download bits of info here and there... I always really wanted to give that app a go but it always ended with frustration because of the docs I didnt have. Time for a change!
yeah, it's all good info from my perspective. I like the bolded headers, designed for skimming...well written and organized info dude. I'm gunna send alot';ve people here to this thread. -R
Holy crap! Gimme some of that! Can't wait to try this out! Very nice work! The HCB is just so dang purdy. I'm glued to the info pages right now, great reading with all the detailed info.
How long is a piece of string? It depends I think we are going to need more info. In general, if you can not put time to the entire task, break it down to manageable units, then sum it up
I can't get this site to work. ie: after I submit my info I get an error page asking me to enter info again. This happened twice. I don't know, does it work for others?
went back to check some info here and realized that guy who asked us to delete all his posts has left huge info gaps! THANKS A LOT PERSON I WON'T NAME!
There's no info about what games the levels are for, what polycount target, what texture res is being used etc... etc.... The one 'published' example says nothing about where it was published. Info would be nice.
Did a search and couldn't find a mention of it, looks awesome! here's a youtube video demoing the new stamp tool and this dudes presets [ame] http://www.youtube.com/watch?v=17eyle6nGCI[/ame] and here's the web page with the version 3 info on it, looks like it'll be inexpensive too according to the pricing info…
Hi, I need to simulate a bullet impact on a bullet proof glass but I can't find any info online on how to approach this task, all info I find is about rendering impacts on normal glass. Can anyone point me in the right direction please. Thank you very much in advance.
Atom Universe is the cross-platform virtual world, out on PC and PS4, using the Unreal engine. We are looking for good artists to create items, to sell for a share of the revenue. They can be environments, props and clothes... For more info contact info@atomrepublic.com for more detail.