Even for a stylized character you cannot ignore anatomy. Her face doesnงt look human to me (I'm Asian myself). She looks more like a fish or alien evolved from fish. And I think it's the area concerning eye sockets that caused this. If you want to make this right, redo her from the skull level and get her facial structure…
absolutely! but keep in mind that balancing everything does not usually produce anything exceptional. when you balance everything you cannot cross the limit in anything because well you are balancing everything. there are some geniuses who can balance everything and still be exceptionally good at what they do, but those…
if its in 0-1 range, things cannot get brighter than the diffuse texture, which doesn't look too well for bright light. Not enough contrast. lights typically can have intensities beyond 1, and especially the sum ambient + diffuse + specular would easily go beyond 1. While of course specular cannot be baked, say you have a…
So this is a Nali Canyon temple. The ruins, the temple is atop a pillar in the canyon. This is the start of a sketch. I won't finish it tonight, just wanted to post. The main temple is atop the pillar in the first image, the large circle, and additional pillars are along the way to two other east and western larger pillars…
@Lukitscherie nice blockout, the only thing I can tell you is to even the polygons on round objects, the wheel and the bowls are rounded nicely but the top spheres are very lowpoly. Also maybe try to center the top (even if in the concept is different) I've an update on the weapon. Baking is done and i'm on the half way of…
Thanks guys, im glad your feeling better about the idea. I wasn't sure either at first. Bulking up the joint was def a good idea, and the extra curve came out of playing around with that so that was a nice plus. Just finished the thumbnail and a quick marketing image, I know Valve doesn't really use marketing shots for…
Almost finished a 20 thousand word document for work and I have submitted a 40 thousand word MA Thesis, might be able to get back to doing some art work around Christmas at this rate! :) It will be nice not having to religiously procrastinate on Polycount all the time :) and in more procrastination news.... You know the…
Some of the scratches in the diffuse are too intense right now. Scratches in metal should be more subtle in the diffuse and bumped up in specular. Places where the AO is hitting should have a little more grunge since those are where each part of the model is intersecting. For triangle count, your entire cannon looks like…
I will be making my contribution through character animation in a playable demo that I will capture for use in the entry, if that is acceptable. I'll be using Maya for animation, UDK and I'll be working with a programmer who will handle all the script writing. Even if animation does not qualify under the terms, I'm still…
I understand that some think it might look too clean, but personally, I think this style is perfect for the weapon. Take the Flak Cannon, blasting glowing shrapnel out in an industrial explosion of death. Its grotesquely mechanical look is perfect for that function. This Ripper concept is almost surgical in nature, evoking…