I am thinking about getting a laptop with 3080 16 gb videocard . 17"" one like Alienware . Have never dealt with such a big laptop so wonder how it is vs 15" ? I don't expect to work in a cafe or something but gonna try a kind of nomad life style so wonder how much less comfortable it might be for traveling with together…
just use artstation, there are a ton of threads where leads and art directors rage against wix sites and custom portfolio sites with confusing navigation. a normal artstation profile is what I preffer to browse, not even those custom artstation portfolio view sites. I add candidates to collections so i can go back and sort…
okay, so here's my take on it. You have a shotgun, a coke machine, a tree, a wall and some other architectural stuffs. It seems like assignments rather that a meaningful and consistent portfolio. 99 times out of 100 it doesn't matter the format, (unless its completely innavigable) but rather your content that sells it. The…
People here seem to think that there are many different tangent basis types for realtime apps. As far as I know almost any realtime app uses straightforward linear interpolation between vertex normals. That includes Max viewport, Unreal engine, Marmoset, etc... The problem we have here is that certain offline, software…
Don't worry about being to old, I didn't get my first break in the industry til I was 24,and there's plenty of people who break in who are older than that. As for schooling, i can't comment much on how American Games Degrees are in terms of quality being from the UK myself, however when I was at uni I found that I spent…
The main thing I spotted is the awkward rotation of the hands in the base. Think about how far you want this character to be able to move his limbs in each direction, and put everything in the midpoint. Slightly flying arms, and the hands rotated to 45 degrees forwards, palms facing equally much up and down is ideal for…
Unity 4 we got much much much better results from creating all lightmap UV's manually in MODO. We did all mapping in MODO, we had a custom Unity packing script which helped us get a got 98/99% lightmap usage and the script also forced unity to only use one lightmap. This seriously saved hours and hours of time which was…
AFAIK they're improving hand-editing of masks currently. What you can do now that works quite well is start off with a basic Dynamask (which is excellent) and apply the mask, then edit the mask itself in photoshop, using say the albedo channel. Then, after hand editing the map (For scratches I'd use dynamask to get a nice…
not gibberish at all, i actually heard something similar before, right now i spend 99% of my time in the view port and it's my only reference ( i can see the highlight when i'm a bit far away ) i know that what u see in the view port is not necessarily what you get when you render or make normal maps but i don't have much…
Dropr looks really cool I also haven't used it so I cant really say anything about how it operates. I went through lots of different sites & designs for my site before I got it to what I Imagined in my head. I used Wordpress, Carbonmade, Cargo collective & Weebly <- $99 wasted there :/ Now I use Wix for everything, having…