Oh your right, can't believe I missed that. It's a bit of a shame though that you cant scale individual shells because it looks like the margin pushes out from all of them evenly so they end up further away from each other then from the border, but that's ok :) I also just ran into a problem when unwrapping a basic cube…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
well its in a school courtyard, its supposed to be semi-old i guess. i have darkened it like you said since thats the way the bronze ref images usually look and have added patina to it. the final tri count is 4231. im calling it pretty much finished unless someone has something to critique. i still have to make the stand…
I'll give that a go with my next retopo project and see how it goes. Actually, I'm doing some xgen work at the moment... this may help as well... @oglu , converting the hi-poly mesh to an allembic cache allowed me to work with a much higher poly count. Typically I try to reduce the hi to around 200-400k, but just to test…
Thank you everyone for your kind comments ! Here 's what I have sofar for Pisciasa model, I can quite say that the modeling for the girl is done, I will defenitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes…
Hi everyone, I apologize for the late answers, I have just returned from vacation and have been getting caught up. Here we go: Question: I was considering making some headgear for DJ Skully. And noticed his head is is split in half and his glasses are a separate mesh. If we wanted to make a helmet that would cover his…
I have been working on a building for a day it has taken around 9 hours with a timer to low poly model and basic high poly. @Cuban I will keep tweaking don't worry i will keep working hard. =] @wilex and nathanbarrent Yeah i understand what you mean environments need to tell a story i would agree that it needs a lot more…
google http://forums.autodesk.com/t5/Autodesk-Maya-General/Force-Maya-to-use-Viewport-2-0-by-default/m-p/4243231 evalDeferred("setRendererInModelPanel ogsRenderer modelPanel4;updateModelPanelBar modelPanel4;") ; put that in userSetup.mel
Blaizer, the current exchange rate is about 1 euro = $1.40, and from all the information I can find, average income for a man, regardless of profession would be about: (all figures in euros) 24k-54k for Spain 33k-63K for US http://www.payscale.com/research/ES/Country=Spain/Salary…
She's finished! Thankyou to everyone who gave feedback and/or commented! You can check her out on artstation for more screenshots and breakdowns and marmoset viewers etc :D https://www.artstation.com/artwork/422E2