Polycount seems in line with most PS3/360 games (10,000 ~ 40,000 triangles). I imagine most went into the face. But it's a really good model never the less.
Yup, that's not going to work, the two shaders share too much that's incompatible with the other. Also keep in mind that Dirt Layer is deprecated and has been removed as of 3.7.
360 divided by (total) number of objects to be placed. dup. special: enter the result in the rotate field of your choice. number of duplicates = number of desired objects - 1.
From what I could see, the fan projection was moving slower on the PS3 compared to the fan projection on the 360... Which is odd but likely just a small bug.
you have to keep in mind at which size it is in game and on which plattforms it will run, it has to work on ps3 and xbox 360, which are notoriously low on texture memory ^^
AWESOME! I think if there is a radiant/dire 360 background image it will be much better. P.S. We should tell valve to include VMT files in the workshop files.
The AWD Cougar was a cross between a motorcycle and an ATV with a electric motors. Basically, it was a conceptual art inspired by real-life multi-wheeled motorcycles. Here are the renders: Here is a 360* Turntable: https://www.youtube.com/watch?v=WKTz1ReAbNE Constructive criticisms are always welcome!