Woah! Super late to this. Here's the old course. https://docs.google.com/document/d/1QP3KrMoKx2df6fRZ-31DeGMMoCLttDsCA0lbaepkiks/edit?usp=sharing First week assignment was to make a critter: 500 Triangles - 256x256 texture - Diffuse/Color Map ONLY Almost a decade later, I still live by this course, and pretty much everyone…
Edit: The linked video is no longer the Mar 13 version, it´s a new version of the reel since I just updated the video on myvideo instead of uploading a new reel to myvideo each time. Thanks tholmes3d! I changed the order like you suggested: https://vimeo.com/315133280
Thank you for the advice! I did make some changes ( pushed out her lips) and thought it looked pretty alright :) ) A lot of time has passed since my last update, mainly from lack of time and having to replace my CPU and motherboard. I got to a point where I'm pretty happy with her proportions and have moved on to…
hello Guys, I did that video for you showing how i used Quadremesher with KeyHydra. I was using an intel nuc at home [not my powerfull workstation] so please have it in mind when you see the Max ui blinking ^^. [the intel nuc do suffer]. Have fun https://www.dropbox.com/s/zfi735zyvotm85o/2019-01-31_14-12-15.MP4?dl=0
Hi again - last post from me in this thread - thanks so much to everyone who took time to check it out, and extra special thanks again to @Eric Chadwick and @jStins for the encouragement and also for calling me out where I'd been slacking off on this piece, the end result is so much better for both your input. (I just hope…
I have focused
a bit more on the space-station to have the final blockout, and also to see how
the hangars will look like at the end. There is a lot more to do, most of the
main modules are just in their rough version, but now I have a good idea of
what will be the final result. For me, scale is really crucial in this…